Ihr Kauf ist abgeschlossen. Ihre Dokumente können jetzt angezeigt werden.
Ludic Cultures treats medieval and early modern play in all its rich variety: enjoyment and entertainment, laughter and humor, carnival and the carnivalesque, games and amusements, and the relationship between the serious world and the "magic circle" of play. Volumes in the series are grounded in historical realities and theoretical scholarship, transcending traditional disciplinary boundaries and illuminating the culture of play. We invite proposals that explore play in any facet of medieval or early modern cultural production. The series welcomes the submission of both monographs and essay collections that view cultures in Europe and the Americas between 1100 and 1700 through the lens of play.
Submissions
Proposals or completed manuscripts to be considered for publication in this series should be sent to Emily Winkler (emily.winkler@history.ox.ac.uk), the acquisitions editor for the series.
Why do we play games—with and upon each other as well as ourselves? When are winners also losers, and vice-versa? How and to what end do we stretch the spaces of play? What happens when players go out of bounds or when games go too far? Moreover, what happens when we push the parameters of inquiry: when we play with traditional narratives of ludic culture, when we rewrite the rules
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular plaything is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.